It has enormous single hit damage and specializes in low level Black Magic instead of White Magic. Last Resort (15) 5:00 Recast - Increases your attack by 15% and lowers your defense by 15%. Other than the gloves, Fending, and the helm with an Asphodelos Circlet of Fending. In practice this weapon is just not very good compared to other relic weapons available. a tiny bit more HP with a negligible hit to DPS. Your main support job. Dark Knight is a greatsword-swinging tank job with a focus on resource management, burst damage, and proper application of frequent, short-duration defensive cooldowns. overcap on the chosen substat as a result, indicated by red text in the melding The last- and second-to-last steps of Seriously, its annoying. Intelligence and MP play a good role in being able to enfeeble monsters and drain their stats or whatever you need to do. These are Dark Knight's specific spells and abilities with their era CE/VE values: Generally speaking your goal is to keep Drain 2 > Drain > Stun > Sleep II on cooldown in that order, then fill the gaps with Sleep, Bind, and Poison between recasts. Weapon Grade: B- Currently Maintained DPS Spreadsheets: Asura.Chiaia: 2: . If you choose this, you can benefit from an enormous HP pool, putting others to shame as your Souleater boosts your attack damage to beyond all proportion. A single piece of gear can often make up for a race's negligible lack in a stat. All FFXI content and images . Red Curry - One of the very few attack+150 foods. This is also the sub job you will use for any tanking. I have a post of gearsets from 2019 at the following link. With a brilliant buff to strength, dark magic skill, and boosting Souleater to consume 12% of your HP per hit is unbelievable. (Don't) Fear The Reaper: A Dark Knight Guide - FFXIAH On Eden currently, this effect is not coded so I would not recomend anyone buy or even look at this weapon. Also I'd recommend everyone use a parser program like Scoreboard, Kparse, Parse, or Deeps to keep track of their accuracy and a general idea of how you are doing damage wise compared to others. Dark Knight/Equipment Guide | FFXIclopedia | Fandom is also provided for those who aren't comfortable with very slow speeds, but it or is that just from using Drain 3? You can only get this quest once you are Lv.30 or higher. It's a misconception that Dark Knight has lower defense than warrior. DRK is one hellova job to tackle for a guide. DRK has no Fencer and Last Resort haste doesn't apply to 1h build, so generally your 2h REMA will be better than Loxotic, unless its something like skeletons, where I think they resist slashing by 75% in C and they take bonus blunt damage. Stat priority is followed except for one Direct Hit meld replaced with I actually have Lycurgos for RUN and I considered building around that but ultimately I ended up doing Dolichenus and Decimation. Remember, it wont work unless the monster actually has TP. Diabolic Eye - This is a pretty decent ability, giving Drk it's only on-demand accuracy increase at the cost of total HP. replaced with Skill Speed. Your AF flanchard (pants) is(are) very underrated. Community Dark Knight Guide - FFXI Wiki FANTASY is a registered trademark of Square Enix Co., Ltd. (Don't) Fear the Reaper: A Dark Knight Guide, VI-2. mainly for those already accustomed to playing at faster speeds and who are less I would not take the time to cast these spells instead of hitting the mob, the extra STR or DEX generated is not even close to worth the casting time wasted. won't overcap on the chosen substat as a result, indicated by red text in the Hit X materia plus one Direct Hit IX with Skill Speed. Note the wrist from normal mode; this is necessary to drop all Skill Speed. Now, purchase a Yagudo Cherry from the auction house or a Kolshushu regional vendor. Nasomi Community FFXI Server Board index International Jobs Dark Knight, Users browsing this forum: No registered users and 0 guests. Where Dragoon shines is Wyvern Earring, which is a +5% haste earring that can only be active when subbing Drg. Combine with Shield Break, your Dark Knight will be able to deal significantly more damage (as much as 15% more) over time. Blood Weapon is an amazing concept, but ultimately fails to deliver as a two-hour ability. Cookie Notice This is the sub you want to have, it may not always be the right choice because Ninja sub offers significantly stronger defenses, but if you can you should sub Samurai. Its a cool combo. that won't overcap on Determination as a result, indicated by red text in the Muted Soul - This merit gives you -10 enmity when Souleater is up per level. Things to know before you read this wall of text: Thanks for the extensive writeup Carrot! Examples of fights you would use this on are Tiamat, KS99 Wyrm, and Bahamut. (Don't) Fear The Reaper: A Dark Knight Guide - FFXIAH On the side of good news, though, these levels are when you get some of your most awesome spells and weapon skills. The second reason is the passive Store TP you gain off traits, which allows a scythe Drk to gain TP in 6 hits instead of 7, and a great sword Drk to gain TP in 7 hits instead of 8. Thief sub also allows access to Treasure Hunter for farming and camping NMs, and also gives a really decent bonus to dexterity for accuracy purposes. This post introduced me to your YouTube channel! For those who just need to deal more damage, this is the perfect support job for you. It provides increased acc as a job ability along with a evasion bonus. NEVER go absolutely nuts in a party. The Unending Coil of Bahamut (UCOB) Sets, FFXIV PLL #75 Recap - 6.3 Live Letter Part 2, Join Us Live on Twitch for the Icy Veins Podcast, FFXIV PLL #74 Recap - 6.3 Live Letter Part 1, Final Fantasy XIV will be in AGDQ2023 on Friday, January 13th, "Tales from the Dawn": Final Story Released, On the Adjustments to Pandaemonium: Abyssos (Savage). That says it all. Finally, you begin the arduous task of getting AF and limit breaking quests done. Some of the upsides to DRK tank are low cooldown stuns, pretty decent offensive output with Drain2/Drain/Dread Spikes, and probably the highest enmity generation capability of any job. Here is a list of all the guides currenly on Eden. but the difference in practice is still quite small. In Dynamis, the Dark Knight will act as he does in parties, dealing damage and absorbing the mobs' stats. Head to Giddeus. This is exceptionally useful for boosting the damage of Souleater, in party play you could Drain II the mob before popping souleater for extra bonus HP% damage. Items like Defending Ring are near impossible to get and items like Resentment Cape can be used in certain areas. Oh and I didn't even mention that Catastrophe heals you for a percent of damage done which makes you very hard to kill with this weapon and allows for some very aggressive Souleatering. Notable Weaponskills: None, Weapon Grade: C- As a 13+ year career DRK .. this is what I think of all REMAs. Your two-hour ability is pretty useless here, even in a problem situation. This is a game changer, 10% haste is an unheard of amount of haste on a single item and it allows Dark Knight to effortlesly cap at 25% equipment haste while unequipping pieces of Haste gear for more STR, attack, accuracy, or other stats. To be clear, this isn't tanking via hitting the mob with your scythe to keep hate while casting shadows - while that play style is valid, it doesn't perform differently than normal play and isn't as effective on most higher-level mobs. This includes daggers, swords, axes, great swords, great axes and scythes. The only "problem" with Samurai sub is that with Hasso or Seigan up you cast 100% slower, but it's easy enough to cancel them before you start a cast. Classic FFXI community is a FANDOM Games Community. FFXIclopedia is a FANDOM Games Community. with CRIT+DET on it. (Don't) Fear The Reaper: A Dark Knight Guide - FFXIAH DRK_2022_Guide_V2 (1).docx. If you choose Hume to be your Dark Knights race, you will greatly enjoy decent accuracy, attack, and magical damage. Dark Knight abilities generate a lot of hate when used. Honorable mention for Raetic Algol if you can find one on AH. a cost of about 0.3% DPS output but adds some wiggle room in execution. MDT caps at 50% so with Shellra V you only need 23% to cap, if you want to play around just having Shell IV you need 28% to cap. If fully merited you have high uptime on this (3 minute duration, 5 minute recast) and it's +20 accuracy. And how well exactly does afterglow calad hold up? A poorly-played Dark Knight can just die a whole lot or just be a crippled damage dealer. to receive a key item. This is a huge boost to accuracy for a low level character. There's a whole food section at the bottom of this guide but it's worth mentioning to make sure to always use it, even on Colibri that steal your food. Please note that race is the absolute last thing you should worry about when picking a job. ; ; New comments cannot be posted and votes cannot be cast, Scan this QR code to download the app now. These substitutions are shown on the weapon and earring, respectively, but can Summary - The Gear Here is the best defense-wise for your level, the Courage and Balance rings are interchangeable and moreso since DEX+1 = ACC+1 since a previous update. My caladbolg is at level 90 already so Id just be doing the fun plate farming. Every race also gets "Race Specific Equipment", or "RSE", that will boost a race's stats to equal, or possibly even surpass other races. Essentially you won't really take damage with Dread Spikes up from auto attacks until it wears off. Relatively few people play Dark Knight tank (we call it Slurp Mage in the discord) but it is an exceptionally good end game tank. Trade the cherry to the??? This is a strange 2-hour ability to be honest, it's pretty weak for normal play just allowing you some cheeky healing every time you hit that is very unlikely to save you from death. Souleater and Last Resort are great abilities to spike your hate at the start of a fight, after a hate reset, or when you need to rip the mob off someone - just remember to cancel them. Notes: Scythe is an incredibly high-damage weapon with an incredibly potent weaponskill, Guillotine. Notable Weaponskills: Spinning Slash (DRK level 66), Ground Strike (DRK level 72). If used right before Absorb-TP, you can easily get 100% in a super short period of time. Per attack, you can deal up to about 1600 damage. The only downside is their low vitality. replaced with Determination and one Critical Hit meld replaced with Direct Hit loses around 1.5% total damage output compared to the other sets. requirement for the encounter is much easier to meet currently than on release Samurai sub also offers defensively utility in Seigan, which allows you to mitigate most incoming single target attacks. I appreciate the in-depth bossing section, as well as the miscellaneous tips you sprinkle in throughout the guide. This set would have 23.5% Haste in equipment, basically capping you while maintaining high +enmity in gear. Dark Knight Guide - Endwalker 6.3 - Final Fantasy XIV - Icy Veins Gaude1 . It looks really awesome and is probably the most worthwhile piece of AF you can get. Using the Kraken Club with Souleater and your two-hour ability active can deal the most ludicrous damage in the entire game. your damage. The stats alone are incredible, highest damage, good delay, and accuracy+20 allows for some deep gear swapping away from accuracy. Since your attacks are so slow, and your accuracy is so low, its kind of a pain to solo. GCDs at the end of uptime phases. It is not the main recommended set as a result, :-/ and what grind i need to be on weapon wise to get a decent one? Hit and one Skill Speed materia in the ring and two Critical Hit materia in the You have a fair amount of dexterity too, so landing hits isnt a major problem either. An infinite amount of time! be done on any other slots that won't overcap on the chosen substat as a result, If possible, time it between switching targets. Absorb-TP (45): This is a a fun spell, it allows you to steal TP from the enemy and give it to yourself. In theory this puts out good white damage, but white damage alone doesn't make up for the huge lack of WS damage you will have with this weapon. Happy to elaborate, i just need time to type it up. I know great sword for zerging and scythes for skillchaining. Your high mind stat will help boost your Guillotines damage when the time comes. Where this weapon really shines though is the relic weaponskill, Catastrophe. Gear-wise you will use a combination of gear already shown in this guide, as well as new sets for enmity generation and defense. by the community as UWU. FFXIclopedia is a FANDOM Games Community. the OP guide has them for some but the sets i've seen don't seem to be using them now. This comes from years of playing around with Scythes and Great Swords at different points of the games life. Blood Weapon (1) 2:00:00 Recast - When activated Blood Weapon drains HP equal to amount of damage done to the enemy for every swing connected. The Delay:430 will say "TP Damage Machine" when you activate the OdDD aftermath from Caladbolg's Torcleaver. The gimmick behind Tredecim Scythe is that it should automatically crit every 13th swing, adding essentially a 7.69% crit rate ontop of the weapon. Thank you Kylos :) ya I have an afterglowd ragnarok and a 119 apoc already. Stun (37): Probably the most useful spell that Drk has, it has a .5 second cast time so it comes out fast and lets you stop a mob from doing things. Now lets say, for example you deal that same damage, have 1000 HP, and use Souleater. Maybe. "Glass Cannons" is the polar opposite of Paladin. FANTASY is a registered trademark of Square Enix Co., Ltd. (Don't) Fear the Reaper: A Dark Knight Guide. It will boost your Accuracy by 10, allowing you to actually connect the hits. Except now you can absorb the targets TP every minute. I can almost guarantee this is when youll want to start moving into this weapon proficiency more often than not. This This is such a strong spell and learning to use it correctly is integral to being a useful Dark Knight. Damage mitigation involves a mix of Utsusemi, Dread Spikes, and defensive gear. Apoc VS Calad: Fenrir.Puciato: 34: 2262: 4 years 1 month. Dark Knight, like Warrior is able to use many different kinds of weapons. updated gear guides for 2020? : r/ffxi - Reddit Notable Weaponskills: Vorpal Blade. DRK endgame gearset help - Nasomi Community FFXI Server I don't even get it sometimes. UCOB syncs to item level 345, and synced gear must be item level 470 or Of course, these levels are where you get two very neat Dark Knight-exclusive spells. Sleep to build CE at first, but once you are capped or near capped on CE you can swap to Bind and Poison for cheaper/faster casts to maintain your VE. However, there may be differing opinions than those expressed in a guide. This has very little alternatives and I wouldn't honestly even bother with this set until you have the HQ Darksteel pieces. the feet. With a Scythe out you have access to Guillotine, one of the strongest weaponskills in the game. FINAL The General is followed with the exception of one Direct Hit meld replaced with one Direct Hit IX each replaced with Determination. overcap as a result in order to reach a 2.49 GCD speed. They can also use some crossbows. This is possibly one of the most trivial quests of all times. General stat priority is followed, with three Direct Hit melds max-level content as well as suggestions for older ultimate-difficulty Because much higher ilvl gear is required to cap out both substats on You can also cast spells like Absorb-TP, which if timed well can give you huge chunks of TP to increase your damage and lower the mob's damage. Increases effect duration by 1 second. Also make sure to look me up on twitter and other social media for other final fantasy 11 related stuff.Thanks again and Ill see you guys in Vana'diel!Peace out Riki/Datsik RuberCaput 2 yr. ago As others have said, the last pages of the ffxiah guides usually have some sets you're looking for. with the same substats will perform identically. With that, you can open a skillchain, let a friend weapon skill to close it, and then perform a second one either off that one, or with another friend. The only downside is that it doubles your recasting time for all spells, so turn it off before using any spell. For example, you hit a monster for 100 points of damage with Blood Weapon active. (Only pulling without generating magic aggro). I have been doing RoE stuff and I'm following a guide to get 119 gear. For one, Bloody Bolts can drain the targets HP for no MP cost, and a lot faster than your spell Drain. I recommend having 3 different TP sets you use, for Low, Mid, and High Accuracy totals. Having above 1 in every elemental resist opens up the ability for you to 1/8th and 1/16th resist spells which I think is worth doing but some people don't. See the Zerging section for more information on this playstyle. HP+10% All attributes +15 Accuracy+5 Haste+5%, MND+5 "Subtle Blow"+10 TP Bonus +50 Haste+3%, HP +10%, All attributes +3, "Magic Def. For how long? Many people remember using Thf as a sub in era in order to drop giant single hit WSes like Spinning Slash with Sneak Attack forcing the WS to critical hit. You can replace any Direct Hit meld with Skill Speed in any slot that won't Notes: Only practical in early levels, not worth using after a certain point. Ninja also finds it useful to sub when soloing for Stun to give them a few moments in order for them to re-cast shadows in a pinch. The DPS requirement for the encounter is I haven't played with some of them, but I've heard/talked about the strengths/weaknesses of each many times. This strategy is used to take down very scary end game monsters in 30 seconds flat like Vrtra, Bahamut, and Dynamis Lord. Determination. I personally work around the idea of having: Haste spell (15%) + Victory March (+11%) meaning you need 24% Haste (FC/2 = 1% haste for recast purposes) to cap your recast. This weaponskill is significantly weaker than Guillotine in damage output, but will provide an aftermath effect which will grant you 10% equipment haste until it wears off. If this has been answered before I am sorry. This spell also generates very high amounts of Enmity and can be used as a way to get snap hate. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Some general tips I would recomend for every DD job not just Drk is to always get your affordable major accuracy pieces as soon as they are available, that's Sniper's Ringx2 at 40, Life Belt at 48, and Haubergeon at 59. Other then that you are actually hurting yourself because you only have 1 useful spell that becomes obsolete if you end up getting silenced anyway. Replacing the Can you imagine why? At 30 you will gain access to Berserk which is a +25% attack buff with a 3 minute duration and 5 minute recast. Anyone have some sets they could post for me? Gimmick fights like JoL /DRG or JoP /WAR . Spell recast caps at 50% of the spells original casting time, so you want to have 50% Haste combined in your casting set. Available after completing the Blade of Darkness. . I assume the next best thing is judgement? A well-played Dark Knight can be a very powerful addition to any party or alliance. and Critical Hit replaced with Determination). are subject to change as more options are explored and more gear becomes I know at least for me, it can be overwhelming trying to reference multiple pieces of information. I can't wait to check out the rest of your videos. haha yeah i know. weapon from the fight, use it with Direct Hit melded in the third slot. Imaginary situation was used to illustrate a method to min/max dps. This comes at a cost of Dark Knight Guide 2022 Dream Ms Guide is not entirely linear in progression, some parts of the lower sections will supplement knowledge of the earlier sections i.e APQ from the Money Making Section will supplement levelling via apple roar from 108-174. do -10% PDT on cape instead of -dt you can drop defending ring for another moonlight. Meld one Critical Notes: Great Sword is a powerful weapon type for Dark Knight, although slightly lacking in accuracy compared to Scythe. As an Elvaan Dark Knight, you will be one of the deadliest of them all. You may opt to use an Augmented Classical Ring of Fending instead of its this is a nice giude, ty for throwing out all that information, but it looks like your tp sets are /sam based. From here, you must travel all the way to Windurst Waters and talk to Cochal-Monchal at F-8. Zeni NMs or ZNMs add a ton of items like the Aurum Cuirass set, a new great sword in Nagelring, and a ton of small upgrades that would take too long to list. Though not very high, Dark Knight has some skill in Marksmanship. I would recommend you stop shooting your Crossbow at this point and focus on swinging with your Scythe and dropping massive weaponskills. You can check your stats under an item level 375 Additionally replace the chest or pants with a synced FINAL The only thing you have to worry about is AoE magic, which will instantly clear your Utsusemi and do full damage, and some AoE weaponskills which can pierce shadows or clear certain amounts of them. Notes: Tempting although it may seem, do not Dual Wield on Dark Knight seriously. I've been wanting to test out loxotic mace on DRK but not exactly sure where to start since we don't have access to black halo. Might be good for you to look through those and then seek up to date sets after that: . The former can be done in Note: All weapons are being discussed for general usage, although I may reference more specific uses (zerging notably); this will be discussed in detail later. From 20-30 this sub will offer you a small Accuracy Bonus (+10) as well as Sharpshot that increases your ranged accuracy for spamming crossbow bolts which you should be doing at that level. Awesome name too. Dark Knights are melee damage dealers specializing in the use of Great Swords and Scythes. Warrior also gives you Provoke. Once you hit 60, you can start playing Dark Knight more like it was envisioned. Bind (20) & Sleep (30): If you have Enfeebling skilled up this can be useful to cast in weird situations, like a mob link or over pull. Your guide ties things up beautifully. If you do not have a Bozjan resistance relic weapon, simply use any weapon Great Swords are at the lower scale of damage over time and has a lower rate of TP gain over time (i.e. Meaning if you have a Ninja tank and are otherwise scared to even lift a finger, subbing Thief can pour all that enormous enmity on the Ninja, not only letting you deal all that damage, but even more later, since his or her hate threshold will be immediately increased. and our Drk is my next best job and I do enjoy scythe but 119 apoc against an afterglow ragnarok isnt a good contest. so i'ma try Drk out. This set is going to vary wildly based on your accuracy needs, some races can support using Onyx Cuisses, while others may need to use Hecatomb+1 to bridge the accuracy gap. haha well i'm at work atm and i've yet to unlock it i'm sure i have a decent amount of gear for it from other jobs or can get it atleast. Anything that raises your HP can be very useful for Soul Eater.