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For safety, rockets arm after traveling a safe distance. Search within r/Warframe. The symbol for impact damage is a hammer, so it only makes sense that one of them made this list. - At maximum 10 stacks enemy is stunned. Shattering Impact is not considered a status effect and hence is able to affect status effect-immune enemies, such as bosses. Elemental mods do take from the total of the added physical damage, so a +10% fire would do an extra 15 fire damage. Unlike the other status . All stack counters should be rolling counters, e.g. Based on the limited selection you have right now, go with Convulsion, Heated Charge, Quickdraw, Slip Magazine. (Doesn't help Magnetic's case when some Corpus units use Alloy armor that Bombards do.). r/Warframe. This chance is doubled when the weapon's fire rate is below 2.5. Slash only shows its mettle when armor levels get high and that doesn't take very long. IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. 50 slash 100 impact A mod for +10% puncture would do absolutely nothing. Vendor Sources Its status effect can stack with other slows, although most players opt to combine Cold with Toxin to create Viralone of Warframe's combined elemental damage types. This particular Warframe is known for its powerful abilities, high mobility, and versatile play style. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. Update Infobox Data - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. New comments cannot be posted and votes cannot be cast. He is currently a Freelance writer for TheGamer and Game Rant. Only use this on a status primer. Most players pair Viral with Heat to deal even more damage against flesh and even strip a portion of the target's armor through Heat status. The nitrile micro foam palm gives superior grip and protection against liquids and water penetration. With the following article you will learn how to get fish oil in Warframe, because we have all this covered for you here. It's easy! Viral/Bleed remains as the best answer to armor besides Warframe abilities. Slash is the best IPS damage type. Out of the three i would say impact is the least important, unless you're fighting against corpus. this is why they have been implementing gating, and sooner or later, people will be more annoyed by that than if they just change slash. Blast is created by combining Heat and Cold. No 1 mod should be more powerful than 2 combined mods and no base status should be more powerful than modded ones. its the same reason you take toxin now (used to be gas/slash) for corpus. At 6000 ferrite armor, 100 Corrosive deals 29 damage. Despite the nerf to scaling, a fundamental problem remains. Warm and healthy dish with various veggies and herbs. Each proc has its own value. Whether you're a veteran of the Origin System or a brand new Tenno taking the first The Glaive is very good cause slash procs ignore armor, and deal dmg direct to health. Update 11: A new damage system was introduced along with new mods. Certain people were saying get this weapon cause it has puncture damage and other don't, so I was wondering if there is one damage that is more important than another. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. IPS (Impact, Puncture, Slash) Status mods rework. so, what does everyone think of this idea?, some constructive feedback would be nice. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. Armor strip and DoT damage make Heat excellent for all factions across all activities. Exact explanations of how each damage type works can be found below. It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of Redeemer ). Naramon Some Nyx players will use Radiation to ramp up a target's damage before casting Mind Control, substantially increasing the target's damage output for the ability's duration. You need to be a member in order to leave a comment. In the above example, applying a 90% Toxin Mod to the MK-1 Braton will grant 90% of the Braton's base damage as extra Toxin damage. . then make allIPS mods have +1 to the respective new status (like syndicate mods)and apply the new statuses to weapons that dont have base IPS statuses (since they would be taking mod space). Bring some form of armor strip to maximize Viral's damage output. Out of every elemental damage type, Blast is arguably the worst. Of course at the end of the day it's elemental mods that deal all the crazy bonus damage to enemies, so with the right elemental setup those physical damage types barely even matter until obscene levels of enemy scaling anyway. If that isn't enough, I tend to agree with @DealerOfAbsolutesabove: the mods could probably use some secondary effects to be made better choices. This means that Collision Force is only better than a 90% elemental if a weapon has at least 75% of its IPS in Impact. Internal Bleeding is a rifle mod that gives a chance of every Impact status effect to produce an instance of a Slash proc. At low levels, all damage types are actually quite equal and do what DE intended. In high-level content like Steel Path, Impact's main use is to trigger mods like Internal Bleeding and Hemorrhage, inflicting a Slash status on the target whenever you inflict an Impact stagger. True damage is an unlisted damage type that some Warframe abilities possess. keep in mind that, they will effectively be doing the same thing with HP as they are with armour, soon viral and slash would be your ONLY option, dueto how high their HP would be, yet almost non existing armour. You'll need to build your loadout around Electricity procs and damage multipliers to make the status effect worth using. Using a barrage of rapid-fire plasma rockets, Gauss signature weapon lays down a path of destruction. which is why in my suggestion, there would be effectsthat bypasses armour and shields. At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. Reloads are faster while sprinting, even more so in Gauss' hands. The reason is because Slash and Viral status dont work on it , slash bleed is probablythe very reason they made it not work. Press J to jump to the feed. These are the most common damage types. 10 stack suggestion is OP for crowed control, status weapons can get 10 stacks in a matter of 1-2 shots/hits. what point does it become 0?, like what level? The game is currently in open beta on PC, PlayStation 4 & 5, Xbox One & Series X/S, and Nintendo Switch. Yet, anything someone says thatregards nerffing that power, isrejected by the community. 2 mods, each procapplies 2% armour/shield/health Shred status, 10 stacks next hit does 100% more damage to armour/shield/health and resets counter. The only real reason to use an 120% physical mod is if it's a slash mod that you want to increase the chance of getting slash on a status proc (which for weapons you could use this on and get around the same flat damage as a 90% element, you'd already have a very high chance of a slash status effect.) June 26, 2020 in Weapons first remove all stacking from base IPS statuses, including slash (make bleed status cause the enemy to take 10% extra damage), then make all IPS mods have +1 to the respective new status (like syndicate mods) and apply the new statuses to weapons that don't have base IPS statuses (since they would be taking mod space). I'll do some math to see if it really is worth it on some weapons but over all it looks like these mods are just worthless. Archived (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it . by VYXN last updated 2 days ago (Patch 32.3) 8 6 157,070. The physical damage mods are only worth equipping on weapons with very high base damage in that area - so say, with the Jat Kittag, sticking a +90% impact bonus on it gets a MASSIVE boost in damage when compared to something like the Cronus. It's easy! Although, people will still use the most effect damage type vs which ever enemy armour or health, it depends on whether they are status immune or not. Puncture's status effect is somewhat lackluster when compared to Impact and Slash, yet its high damage multipliers to common health types make Puncture a solid damage type for weapons with high critical stats and low status chance. Against aLevel 8 Heavy Gunner with 500 ferrite armor, which is 62.5% Damage Reduction. Only increases the Impact damage of rifles. Single bosses like Eidolons andProfit Taker are a different story, they have pre defined levels and dont scale past that, also they are status immune, so we cant really talk about them. [Top 5] Warframe Best Impact Weapons (2022 Edition) Updated: 21 Feb 2022 2:52 am. these mods will ONLY be used for the secondary effect, which is ignoring the primary problem, and any secondary effect they put on them will have to be stronger than what other mods already provide, or it would be a total waste of time. That said, it is beneficial to put a physical damage mod for the damage that it is the highest. At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. Combined Element:+75%, Some ideas for the Bronze IPS mods: Elemental damage types can be applied to your weapon by using certain mods, granting elemental damage based on a percentage of your base damage. The problem with scaling armor in a nutshell. i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. SLASH 112.0 TOTAL Damage 160.0 AVERAGE HIT 280.6 SUSTAINED DPS 561.2 +37.0 % 11 Amalgam Organ Shatter +85% Critical Damage +60% Heavy Attack Wind Up Speed 11 Killing Blow +120% Melee Damage On Heavy Attack +60% Heavy Attack Wind Up Speed +17.6 % 9 Gladiator Vice +30% Attack Speed 10% Critical Chance per Combo Multiplier Applying additional status effects will refresh the duration. New Impact to Slash Mods Hot or Not?! Over double that of 100 Puncture at 13.5 and this was just +50% --> +75% against Ferrite. It will never reach 0, but when armor grants 99% damage reduction, it feels like 0. the mod seems good but its hardly necessary, you re already proccing enough status, that having ot rely on impact ot trigger slash (that likely already exists in your melee) just muddles the table for the effects you actually want.